![]() It’s a poetic expression of a developer not dying a hero and instead living long enough to become a villain. It’s a cultural artefact of a studio founded on the belief that making games for free was sustainable, who got inspired by the microtransaction-hell design philosophy in the social media era of the 2010’s, and are now releasing on the Switch because it offers free publicity to indies. But if 2007 era Bloons was an idyllic pipe dream, Bloons TD 5 on the Switch is the nightmare. Their games made me see games as a kind of Field of Dreams, where if a game developer mixed enough talent, passion and creativity, players and revenue will surely follow. They were representative of regular people who made it in the games industry, and it erased the barrier between developer and player. The developers, NinjaKiwi, made a lot of smart choices with the early games in the series, and I played them for hours.īut NinjaKiwi meant something to me in addition to being irreverent Flash game developers – the studio in 2008 was two brothers fresh out of game-school in Auckland, New Zealand. Bloons Tower Defence was streamlined and comedic – it did away with the big numbers, score counts and complex strategies that other bloated Tower Defence games at the time touted in the guise of good design. The original Bloons game was released in 2007 amidst a Flash gaming renaissance, and its Tower Defence spinoff distilled the best mechanics out of a genre recently evolving out of Warcraft III Mods. ![]() I have a strong personal history with the series. Before I begin the review, I should disclose that I’d purchased it myself, the second I saw it available on the eShop.
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